﻿using Simple3DRedactor.Domain;

namespace SceneRedactor
{
    class MeshObjectView : GeometryView<MeshObject>
    {
        public MeshObjectView(MeshObject obj) : base(obj)
        {
        }

        public override void ShowProperties(SimpleSceneRedactor redactor)
        {
            base.ShowProperties(redactor);

            // TODO
        }

        public override void SaveProperties(SimpleSceneRedactor redactor)
        {
            base.SaveProperties(redactor);

            // TODO
        }

        public override string ToString()
        {
            return string.Format("{0} [Mesh]", InnerObject.Name);
        }
    }
}
